The story does matter-even if you don't think it does. Anyone know if there's a true historical archive of any of this stuff? Infomac seems to be missing a lot of the REALLY good, old stuff. Oh, and Hypercard Kicked Ass compared to ANYTHING on the PC. I damn near shit myself the first time I played Infinity when the aliens came out of the dark, and the space ship creaked and moaned. Then the PowerPC came along, and Marathon knocked everyone's socks off. All blew away their PC counterparts which were DOS and at best could go "bip" or "bop" and draw a square in one of 16 colors. All caused me to waste far too much of my early high school years. Given enough time, or a drive that could read 3.5" HFS floppies, I could think of/find even more.Īll fantastic, superb games, and I'd love to see source released on those which were not open, so that they can be updated for OS X. You found scrolls, rings, and potions.objects could be cursed.my favorite was when you picked up a cursed object, a little high pitched voice would go "oh no!" :-) Some sort of dungeon game, I think the premise was exploring a pyramid.Write Ben Hall and help me pester him into porting it to OS X, he's told me he wants to if only for fun, but never gets around to it. Collected flags, biased your tank(which was red) in terms of ammo/speed/armour, etc. (forgot the name) line-art 3D space-age-ish tank game that performed really, really well even on older machines.(forgot the name) line-art 3D shoot-the baddies-coming-down-the-tunnel game.RoboWar, a complex program-your-own-robot game which was very addictive.Ottomatic(I think? Multilevel 2D ladders+levels, with a unicycle-robot).Canon Fodder (simple, but addictive- don't blow up the hospitals!).Bolo (damn awesome tank game, still on InfoMac).I still remember my first glips of the Marathon demo and really thoght that, for the first time, there was hope for Mac. I often wounder if games on Mac would be at all if not for Marathon. Even worse, it took forever for the crappy ports to come out. Bungie hadn't been Mac-only for a long time at that point, and Microsoft's big change was making it an Xbox exclusive, and then finally allowing crappy ports to the PC and Mac worlds. Halo was originally developed on Macs and intended for the same simultaneous Mac/PC release as all of their other stuff until Microsoft bought them out. It was also to be Bungie's first real console game (Marathon was ported to Pippin, but we all know what happend to that, uhh, wildly succesful platform.) It wasn't until 1999 (Oni dates back to the creation of the west-coast office in 1997), that it was announced to be a Mac/PC/PS2 title. All of this was before the Microsoft Unpleasantness.īut Oni was intended to be a Mac-only game. Oni was simultaneous or nearly so for the Mac and PC, and also came out for the PS2. Next up was Myth, which was a simultaneous Mac/PC release. This was now a company with a marketing staff, programmers, artists, desks, Post-It notes - the whole deal! It coincided with tremendous growth - the company's revenues shot up an astonishing 500%. Marathon 2, released in November 1995, was also the first Bungie game to be ported to PC (Windows 95, in September 1996), marking Bungie's transition from Mac specialist to multiplatform publisher.
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